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AI Insights · Timothy · April 2022

Top 5 Basketball Games in Romania: Q1 2022 Performance

Discover the performance of the top 5 basketball game apps in Romania for Q1 2022, including trends in weekly downloads, revenue, and active users.

Top 5 Basketball Games in Romania: Q1 2022 Performance

In Q1 2022, the top 5 basketball game apps on a unified platform in Romania showcased varying performance trends in terms of weekly downloads, revenue, and active users. The data, sourced from Sensor Tower, provides valuable insights into the market dynamics for these popular games.

NBA 2K Mobile Basketball Game from 2K exhibited a fluctuating trend in weekly revenue, peaking at approximately $356 in late December and reaching around $339 in early February. Weekly downloads saw a significant drop from 1.1K at the beginning of January to 365 by the end of February, before rebounding to 663 in the last week of March. The game also experienced a decline in weekly active users from 1.4K in late December to 866 by late February, with a slight recovery to 1.1K by the end of March.

NBA LIVE Mobile Basketball by Electronic Arts maintained relatively stable weekly revenue, with notable peaks of $240 in early January and $232 in mid-February. Weekly downloads demonstrated a positive trend, climbing from 986 in early January to a high of 1.7K by mid-March. The game also saw an increase in weekly active users, starting at 10.5K in late December and reaching a peak of 11.9K in mid-March.

Basketball Arena - Sports Game from MASOMO LIMITED showed a consistent decline in weekly revenue, starting at $205 in late December and dropping to $66 by the end of February, before a slight increase to $123 in early March. Weekly downloads fluctuated significantly, with an initial high of 3.7K in early January, decreasing to around 565 by the end of January, and stabilizing at approximately 1K towards the end of the quarter. Weekly active users followed a similar pattern, peaking at 8.5K in early January and then stabilizing around 4.1K by the end of March.

Basketball Stars™: Multiplayer from Miniclip.com experienced a steady trend in weekly revenue, with a low of $52 in early March and a peak of $145 in early January. Weekly downloads saw a decline from 2.8K in late December to 775 by mid-February, before recovering to 1.5K by the end of March. The game’s weekly active users showed a downward trend from 7.4K in early January to 3.6K by late February, with a subsequent increase to around 4.9K by the end of March.

Idle Five - Basketball Manager by Gaminho had relatively low weekly revenue, peaking at $131 in mid-March. Weekly downloads remained modest throughout the quarter, with a high of 663 in early January and a low of 252 by the end of March. The game’s weekly active users also showed a declining trend, starting at 1.2K in late December and decreasing to 674 by the end of March.

For more detailed insights and trends on these basketball games, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: April 2022